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Home User Interface / User Experience Design Luke Wroblewski – Designing Mobile Web Experiences

Luke Wroblewski – Designing Mobile Web Experiences

May 24, 2011 By Jonathan Jeter Leave a Comment

UIE Web App Master’s Tour – Seattle, Washington – May 24, 2011

Convincing Clients to Care

Luke Wroblewski - Designing Mobile Web Experiences
Luke Wroblewski - Designing Mobile Web Experiences

Prediction in 2009 that smartphones would outsell PCs in 2012, it happened in 2010.

Home usage of PC since 2008 has decreased 20%

November 2010 – visits to web-based email sites decreased 7% and people accessing email on mobile devices increased 36%

Twitter – 40% of all tweets are sent via mobile; 16% of new users start on mobile. Top 2 Twitter mobile clients – twitter.com, m.twitter.com, sms

Facebook – 33% of users use mobile via Facebook mobile website, and clients on phones

Mobile phones will overtake PCs as the most common Web access devices worldwide by 2013

Shift from what was the personal computer (PC) to what is the personal computer (smart phone).

Capabilities & Constraints

Capabilities

Location Systems: GPS, WiFi, Cell Tower Triangulation

Location Detection capability

Constraints

  • small screen
  • battery
  • inconsistent network
  • fingers
  • sensors

Flickr went from 60+ options to 8 when designing their mobile site.

Network constraints mean you need to send information every quickly.

Designing for mobile helps you design better because you have to determine what is really important.

Design Best Practices

Mobile Behaviors

  • lookup/find
  • explore/play
  • check in/status
  • edit/create
  • Know what mobile is uniquely good at
  • Adjust site organization accordingly
  • Content first, navigation second
  • Don’t dumb it down for mobile

Navigation Elements

small navigation elements don’t work

when users get to the end of the page, give them options to keep going, not a dead end

menu link at the top of the page can anchor to the menu at the bottom of the page

menu at the bottom of the page puts the menu in the comfortable reach zone for thumbs

in-context navigation vs global navigation

fixed bottom menu – requires javascript & eats up screen space (physical control proximity)

back button – don’t duplicate design elements

  • avoid excessive navigation menus
  • top navigation links for quick access
  • bottom menu for pivoting & exploring
  • in context actions & navigation
  • avoid back buttons & fixed bottom positioning

Partial attention – picture designing for one eyeball, one thumb

Clarity & Focus

Maintain clarity – single navigation action to minimize errors

Touch Targets

Why Touch?

1,000,000 can access websites using their fingers

Make sure that interfaces are touchable

Touch Target Sizes 44px x 44px

It’s hard to fit everything in and still make touchpoints big enough to be easily tapped

Measuring physically is better than pixels because pixel density varies on different phones.

Think about the correct interaction element, link placement, form controls, etc.

  • mobile devices moving to touch UI
  • use appropriately sized tragets
  • maintain spacing between targets

lukew.com/targets

Cover Hovers

A mouse hover is not intentional. Just because you’re near 7-eleven doesn’t mean you want a Slurpee.

In mobile, if it is important enough make it always visible or require tap or gesture.

If gestures are not discoverable, you need to provide instructions, but shouldn’t be core functionality.

  • On Screen
  • On Tap
  • Swipe
  • Separate Screen
  • Drop It

What’s good for mobile tends to make the desktop version better.

Non-touch & hybrid devices that use scroll wheels & track pads need a :hover state to differentiate where the focus is on the page.

Viewports

device width viewport tag is important

  • Two sets of images
  • Large: 2x resolution
  • Standard: 50%
  • css3 media queries to target device-pixel-ratio of 2+

Stay away from images if you can and use css3

  • border-radius
  • rgba color
  • text-shadow
  • box-shadow
  • gradients
  • multiple backgrounds

Landscape Mode

Fluid Fills – make your design adapt to whatever size the display is

  • Fluid grids
  • Flexible images
  • Media queries

Responsive Design

resolution breakpoints – allow the layout to change based on screen width

Reduce

  • Push towards less on our screens
  • less variations to manage
  • less options for people to consider

Viewports

  • Tell mobile browsers you are designing for them
  • Account for pixel resolution with 2x images
  • lean heavily on css3
  • fluid layouts & responsive design
  • trim, trim, trim

@lukew

www.lukew.com

[email protected]

Mobile First! books.alistapart.com

NOTE: These are my notes from The UIE Web App Master’s Tour presentations. They were great resources and you can find much more about them and by the presentations on demand at UIE. While I would love to add my thoughts and more details to these posts, I doubt that will ever happen.

 

Related articles
  • Mobilizing Web Sites Foreword (lukew.com)

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Filed Under: User Interface / User Experience Design Tagged With: Best Practices, books.alistapart.com luke wroblewski, border-radius rgba color, Cascading Style Sheets, Cell Tower Triangulation, comfortable reach zone, Constraints Capabilities Location, Constraints small screen, correct interaction element, dead end menu, design elements, excessive navigation menus, Facebook mobile website, fingers sensors flickr, Focus Maintain clarity, gmail.com mobile, important two sets, Luke Wroblewski, media queries, mobile browsers, mobile device, mobile devices, mobile helps, mobile navigation elements, Mobile phone, Mobile phones, mobile site, mobile tends, mobile web, Mobile Web Experiences, Mode Fluid Fills, navigation links, Network constraints, page menu, physical control proximity, picture designing, Practices Mobile Behaviors, responsive design, Responsive Design resolution, responsive design trim, Screen On Tap, single navigation action, small navigation elements, Swipe Separate Screen, text-shadow box-shadow gradients, thumbs in-context navigation, touchable touch target, Twitter mobile clients, UI, UIE, UIE Web App, UX, vs global navigation, Web access devices, web app, Web App Master, Web App Master's Tour, web-based email sites, width reduce push, width viewport tag

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Jonathan Jeter has been creating websites since 1997. He is currently Director of Technology Services and Digital Development at TracyLocke, a shopper marketing agency. You can follow him @mywebthoughts, on LinkedIn or connect on Google+.

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