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Home Archives for right direction

Don’t Build a Power Glove: Talk to Your Users at #SXSW2012

March 12, 2012 By Jonathan Jeter Leave a Comment

Monday, March 12, 2012 at the South by Southwest Interactive Conference in Austin, TX
by RJ Owen (Lead Experience Planner – EffectiveUI)

PowerGlove - Everything Else is Child's Play.

The Power Glove was a video game controller made by Mattel in 1989. It was the first wearable video game controller. The glove had lots of buttons and options in addition

Nintendo released two games with the Power Glove, including Super Glove Ball.

Marketing for the PowerGlove focused on immersion in the game. PowerGlove has captured the mind of the American public. It was even on Stephen Colbert recently. Even though it was really cool. It was a commercial failure.

The PowerGlove was

  • rated the 7th worst video game controller of all time
  • sold $88M US (failure)
  • japanese producer declared bankruptcy

It was so bad that people are still complaining about it today.

Bill Buxton – data design

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Filed Under: UI/UX Tagged With: addition nintendo, AGE team, Air Mouse Glove, American public, Bill Buxton, Bill Buxton Design, books guerrilla ux, Brenda Laurel, commercial failure, conference notes, consumer version, Context direct manipulation, Design Right, direct manipulation, erros clear link, friends kids, Game controller, Glove Ball, good constraint, great product, Guerilla Research, huge engineering, Interactive Technologies, japanese producer, Jeff Gothelf, Laurel Lean UX, Lead Experience Planner, Lean Principles, Michael Pachter Predicts, NASA technology, National Aeronautics and Space Administration, NoPwrGlv, Pachter Predicts Nintendo, Perspectives Business, Power Glove, Right Design, right direction, right problem, RJ Owen, Sony PlayStation, Sony PlayStation Move, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, spiritual successor, Stephen Colbert, Super Glove Ball, SXSW, SXSW Notes, SXSW2012, SXSWI, Technology Internet, The Power Glove, the South by Southwest, user experience, User Experience Research, video game controller, VPL data, Warfel Sketching User, wearable video game, worst video game, worst video game controller, xbox kinect

A Brief History of the Complete Redesign of Google at #SXSW2012

March 11, 2012 By Jonathan Jeter 2 Comments

Sunday, March 11 at South by Southwest Interactive Conference, Austin, TX
Google Panel Consisting of Evelyn Kim (Visual Designer for Maps), Jon Wiley (Lead Designer for Google Search), Michael Leggett (Design Lead, Google Apps & Gmail), Nicholas Jitkoff (User Experience Designer for Chrome), Chris Wiggins (Google Creative Lab)

The Evolution of Google Design

Google Kennedy Redesign of 2011

“So did Google just hire a bunch of designers recently, or were they all being kept in a cage all this time?” @tylerball

The process of this redesign is told in two stories. There is the story that you know about that happened in 2011, but most people don’t know the story of the redesign in 2007. 6 designers set out to express the Google brand that was consistent across all properties. It was called Kanna (Icelandic for “to explore, to examine”). Trying to find the balance between form and function, but mainly design and engineering. Looked at over 100 brand attributes that were narrowed down to 4 clusters.

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Filed Under: UI/UX Tagged With: a lot of isolated products, Austin Texas, big gmail changes, brand attributes, Chris Wiggins, clean rollout, Complete Redesign, conference notes, consolidated product toolbar, Creative Lab, Design Lead, design principles, design process, design specs, design tempreature, Eat Your Own Dog Food, flexible design, Google Apps, Google brand, Google Creative Lab, Google Design, Google font, Google Likes Data, Google projects, google search, google+ redesigns google, GoogleUX, HTML style guide, Kennedy gmail line, large visual changes, Larry Page, Last Day, Lead Designer, little design, little design bits, main thing, Michael Leggett, modern simple sparse, new design, NEW presentation method, old gmail window, Own Dog Food, real thing, Redesign Step, right direction, screen sizes, set 15, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, sprint design, static html prototype, Strawman Key difference, Strawman Larry Page, strawman process, strong central team, Style guide, SXSW, SXSW Notes, SXSW2012, table and asked CEO, Technology Internet, The Google, TX Google Panel, user experience, User Experience Designer, vibrant color organization, Visual Designer, Web Design, white commonalities

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