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Bill Scott – Designing for Mice and Men

May 24, 2011 By Jonathan Jeter Leave a Comment

UIE Web App Master’s Tour – Seattle, Washington – May 23, 2011

Bill Scott from Netflix – Designing for Mice and Men
Bill Scott, Netflix – Designing for Mice and Men

Bill has been in the industry for a long time, at Sabre, Yahoo! and now Netflix.

Challenge is designing across devices: web, mobile, tablets & TV. Iteration changes based on devices. In Canada, they don’t even have a queue.

People like to make lists.

Chaos – 400 SKUs (devices) can run Netflix. Different manufacturers can create different NetFlix experiences. Using HTML5 for all platforms. Using Webkit (QT Webkit, Skia Webkit, iOS Webkit) Takes advantage of the same engineering team to create for most devices.

Server-driven dynamic UI

Webstyle release vs CE firmware updates

Support A/B Testing

Controlled Variances

Managing Across Platforms

Read the rest of Bill Scott – Designing for Mice and Men

  • portability layer (html5)
  • vary the experience across platforms
  • design for user posture, input capabilities, navigation styles and display capabilities

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Filed Under: User Interface / User Experience Design Tagged With: actual execution, app store, artificial constructs, Bill Scott, Change blindness, change focus attention, Content drives, delight simulate physicality, design principles, different netflix experiences, display capabilities, Dynamic Multi-Bulk Rater, dynamic ui webstyle, engineering team, experience cushion, input capabilities, Invitation Advances, IOS (Apple), Iteration changes, Joe Hewitt, Kids Netflix site, Kindle broken metaphor, Larger box shots, long time, maintain flow, maintain flow change, navigation styles, phone app, physical dimension, physical spinart, platforms design, Platforms portability layer, Product Issues, QT Webkit, Reward Moments, similar action invitations, Skia Webkit, Stock-keeping unit, Technology Internet, Testing Controlled Variances, Touch-Hold Moments, Twitter apps, Twitter iPad app, UI, UIE, UIE Web App, Use directness, Use metaphors, user posture, UX, vs ce firmware, web app, Web App Master, Web App Master's Tour, web vs, web vs touch, |input|posture|navigation|display web| tablet|

Josh Clark – Mobile Apps: Native or Web-Based?

May 23, 2011 By Jonathan Jeter Leave a Comment

UIE Web App Master’s Tour – Seattle, Washington – May 23, 2011

Josh Clark (author of TapWorthy) – Mobile Apps-Native or Web-Based
Josh Clark – Mobile Apps-Native or Web-Based?

Josh Clark, Author of TapWorthy

Mobile Apps

Mobile is growing quickly, with many platforms (many cultures)

App design needs to take mobile culture into accounts, how to develop for a iPhone user vs Android user, etc.

Read the rest of Josh Clark – Mobile Apps: Native or Web-Based?

Blackberry still has 40% of the global enterprise

  • Text-centric
  • low browser activity (blackberry browser has sucked until recently, when they adopted webkit)
  • how does your app fit into a text heavy culture

iPhone

  • active
  • high browser activity
  • spenders (big buyers – 70% of ebays mobile commerce is iPhone; eBay accounts for 25% of mobile commerce)
  • older, wealthier
  • according to OKCupid, iPhone users have more sex

Android

  • it’s about the technology
  • it’s about tools and features
  • customization
  • cutting edge
  • technically-proficient, customized

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Filed Under: User Interface / User Experience Design Tagged With: Android, App design, app fit, app market, app store, app store approvals, Apple, articles josh clark, browser activity, content delivery, customization cutting edge, design-neutral content delivery, different apps, dumbed-down apps, ebays mobile commerce, Ethan Marcotte, heavy culture iPhone, IOS, iPhone, iPhone user vs, iphone users, Josh Clark, leader windows phone, market leader, Microsoft Windows, mobile apps, mobile commerce, mobile cultures, mobile developers, mobile device, mobile devices, Mobile Mindsets, Mobile phone, Mobile phones, mobile platforms, mobile site, mobile web, Mobile Web Design, mobile web site, native app, new business models, PhoneGap, real winner, Reference Web UX, Responsive Web Design, sex android, single platform winner, Slower Clunky Graphics, TapWorthy Mobile Apps, Technology Internet, text message apps, Text-centric low browser, top-selling smartphone platform, Unnecessary content, vs native app, weaknesses great expectations, web app, Web App Master, Web App Master's Tour, Web application, Web apps, Web Design, web site, Web UX, web vs, Web vs Mobile, web vs native app fight, Windows Mobile, younger lower cost

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