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Home Archives for design principles

A Brief History of the Complete Redesign of Google at #SXSW2012

March 11, 2012 By Jonathan Jeter 2 Comments

Sunday, March 11 at South by Southwest Interactive Conference, Austin, TX
Google Panel Consisting of Evelyn Kim (Visual Designer for Maps), Jon Wiley (Lead Designer for Google Search), Michael Leggett (Design Lead, Google Apps & Gmail), Nicholas Jitkoff (User Experience Designer for Chrome), Chris Wiggins (Google Creative Lab)

The Evolution of Google Design

Google Kennedy Redesign of 2011

“So did Google just hire a bunch of designers recently, or were they all being kept in a cage all this time?” @tylerball

The process of this redesign is told in two stories. There is the story that you know about that happened in 2011, but most people don’t know the story of the redesign in 2007. 6 designers set out to express the Google brand that was consistent across all properties. It was called Kanna (Icelandic for “to explore, to examine”). Trying to find the balance between form and function, but mainly design and engineering. Looked at over 100 brand attributes that were narrowed down to 4 clusters.

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Filed Under: UI/UX Tagged With: a lot of isolated products, Austin Texas, big gmail changes, brand attributes, Chris Wiggins, clean rollout, Complete Redesign, conference notes, consolidated product toolbar, Creative Lab, Design Lead, design principles, design process, design specs, design tempreature, Eat Your Own Dog Food, flexible design, Google Apps, Google brand, Google Creative Lab, Google Design, Google font, Google Likes Data, Google projects, google search, google+ redesigns google, GoogleUX, HTML style guide, Kennedy gmail line, large visual changes, Larry Page, Last Day, Lead Designer, little design, little design bits, main thing, Michael Leggett, modern simple sparse, new design, NEW presentation method, old gmail window, Own Dog Food, real thing, Redesign Step, right direction, screen sizes, set 15, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, sprint design, static html prototype, Strawman Key difference, Strawman Larry Page, strawman process, strong central team, Style guide, SXSW, SXSW Notes, SXSW2012, table and asked CEO, Technology Internet, The Google, TX Google Panel, user experience, User Experience Designer, vibrant color organization, Visual Designer, Web Design, white commonalities

Jared Spool – The Essential Principles behind Great Design Principles

May 27, 2011 By Jonathan Jeter Leave a Comment

UIE Web App Master’s Tour – Seattle, Washington – May 24, 2011

Jared Spool, CEO & Founding Principal of User Interface Engineering and co-author of Web Anatomy, started the session by showing examples of web sites that had serious usabilities. Some of the designs were attractive, but did not serve the users needs. In most examples, the user had to click multiple items or jump back and forth between pages or flyouts (a process he referred to as “pogo-sticking”) to find the information that would help them make the decision they were supposed to make to allow them to continue with the process. The takeaway was that when we encounter a problem in our application that hinders users, we should strive to help people make a choice in the easiest way possible.

Dieter Rams

Dieter Rams was the first person to create a standardized set of design principles, which are as follows:

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Filed Under: User Interface / User Experience Design Tagged With: aesthetic makes, afternoon select scenarios, bad design, confidence small things, Critique Design, customization value, Design Create, design elements, design exploration, design principle help, design principles, design visit, desktop design principles, Dieter Rams, discoverability ux, easiest way, environmentally friendly, Essential Principles, exception cases, field research, future release, generic design principles, good design, good design principle, Great Design Principles, hair appointment, half-day visits, individual design decisions, innovative makes, Jared Spool, little design, Many times, Microsoft Vista, mini-project creative brief, multiple items, online design principles, qeustions personalization, quick field research, receptionists select personas, Research-Based Principles, Select Principles, standardized set, team member, team members, Technology Internet, top-priority projects, UI, UIE, UIE Web App, User Interface Engineering, users needs, UX, Web Anatomy, web app, Web App Master, Web App Master's Tour, Web application, Web Design and Development, web site, Windows 7, world wide web

Bill Scott – Designing for Mice and Men

May 24, 2011 By Jonathan Jeter Leave a Comment

UIE Web App Master’s Tour – Seattle, Washington – May 23, 2011

Bill Scott from Netflix – Designing for Mice and Men
Bill Scott, Netflix – Designing for Mice and Men

Bill has been in the industry for a long time, at Sabre, Yahoo! and now Netflix.

Challenge is designing across devices: web, mobile, tablets & TV. Iteration changes based on devices. In Canada, they don’t even have a queue.

People like to make lists.

Chaos – 400 SKUs (devices) can run Netflix. Different manufacturers can create different NetFlix experiences. Using HTML5 for all platforms. Using Webkit (QT Webkit, Skia Webkit, iOS Webkit) Takes advantage of the same engineering team to create for most devices.

Server-driven dynamic UI

Webstyle release vs CE firmware updates

Support A/B Testing

Controlled Variances

Managing Across Platforms

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  • portability layer (html5)
  • vary the experience across platforms
  • design for user posture, input capabilities, navigation styles and display capabilities

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Filed Under: User Interface / User Experience Design Tagged With: actual execution, app store, artificial constructs, Bill Scott, Change blindness, change focus attention, Content drives, delight simulate physicality, design principles, different netflix experiences, display capabilities, Dynamic Multi-Bulk Rater, dynamic ui webstyle, engineering team, experience cushion, input capabilities, Invitation Advances, IOS (Apple), Iteration changes, Joe Hewitt, Kids Netflix site, Kindle broken metaphor, Larger box shots, long time, maintain flow, maintain flow change, navigation styles, phone app, physical dimension, physical spinart, platforms design, Platforms portability layer, Product Issues, QT Webkit, Reward Moments, similar action invitations, Skia Webkit, Stock-keeping unit, Technology Internet, Testing Controlled Variances, Touch-Hold Moments, Twitter apps, Twitter iPad app, UI, UIE, UIE Web App, Use directness, Use metaphors, user posture, UX, vs ce firmware, web app, Web App Master, Web App Master's Tour, web vs, web vs touch, |input|posture|navigation|display web| tablet|

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