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Home Archives for South by Southwest Interactive Conference

The Science of Good Design: A Dangerous Idea at #SXSW2012

March 13, 2012 By Jonathan Jeter Leave a Comment

Tuesday, March 13, 2012 at the South by Southwest Interactive Conference in Austin, Texas #sxsw #Dangerous #SXDangerous
by Ben McAllister (Assoc Creative Dir – frog design)

Richard Feynman - Image via Wikipedia

Research is about informing decisions.

“The Research” – the data doesn’t speak for itself. Someone should interpret it.

The Science of Certainty vs. The Science of Wonder

Scientism vs. Science

The Blind Spot: Science and the Crisis of Uncertainty by William Byers

Different kinds of research are very different from each other, there is a broad spectrum.

Hard sciences have laws that predict things with a large degree of certainty.

Social Sciences have experiments.

At the other end of the spectrum, we have “looking at stuff”. In design, we don’t do a lot of real scientific studies.

Cargo Cult Science – Richard Feynman’s Commencement Speech at CalTech

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Filed Under: User Interface / User Experience Design Tagged With: Assoc Creative Dir, Austin Texas, Ben McAllister, broad spectrum, California Institute of Technology, Cargo Cult Science, Certainty vs, Commencement Speech, conference notes, dangerous, Dangerous Idea, design opening party, frog design, Frog Design Inc., good design, Hard sciences, large degree, real scientific studies, Social Sciences, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, SXSW, SXSW Notes, SXSW2012, SXSWI, The Blind, the South by Southwest, William Byers, Wonder Scientism

The Right Tool for the Job: Native or Mobile Web? at #SXSW2012

March 13, 2012 By Jonathan Jeter Leave a Comment

Tuesday, March 13, 2012 at the South by Southwest Interactive Conference in Austin, Texas #sxsw #righttool
Panel discussion by Buzz Andersen (Dir of Mobile – Tumblr), Jacob Bijani (Prod Engineer – Tumblr), Majd Taby (Software Engineer – Facebook), Matthew Delaney (WebKit Engineer), and Tom Dale (Sr Software Engineer – Ember.js)

Apps are much easier to monetize than websites, because you can charge up front.

for Tumblr T-shirt Contest / 01 (Photo credit: albyantoniazzi)

The browser rendering engine does a lot of the heavy work that native developers have to contend with. The web browser is a highly evolved medium for content delivery and rich layout.

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Filed Under: Mobile Tagged With: app store, app store experience, Apple appstore app, bad way, big thing, Buzz Andersen, conference notes, content delivery, Facebook guy, Financial Times, Good examples, Great HTML5 Web, heavy work, highly evolved, hybrid approach, Jacob Bijani, Majd Taby, Matthew Delaney, Mobile browser, mobile strategy, mobile web, mobile web apps, native developers, native functionality, native vs, native/web hybrids, NY Times, Panel discussion, popular option, Prod Engineer, real convergence, rich layout, Right Tool, righttool, smart guys, Software Engineer, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, Sr Software Engineer, standards process, SXSW, SXSW Notes, SXSW2012, SXSWI, technical things, Technology Internet, The next big thing, the South by Southwest, Tom Dale, Tumblr engineer, Tumblr engineer guy, web access, web app, Web application, web application stuff, Web apps, Web browser, web clients, web developer, web developers, WebKit Engineer, Yellow Pages

Don’t Build a Power Glove: Talk to Your Users at #SXSW2012

March 12, 2012 By Jonathan Jeter Leave a Comment

Monday, March 12, 2012 at the South by Southwest Interactive Conference in Austin, TX
by RJ Owen (Lead Experience Planner – EffectiveUI)

PowerGlove - Everything Else is Child's Play.

The Power Glove was a video game controller made by Mattel in 1989. It was the first wearable video game controller. The glove had lots of buttons and options in addition

Nintendo released two games with the Power Glove, including Super Glove Ball.

Marketing for the PowerGlove focused on immersion in the game. PowerGlove has captured the mind of the American public. It was even on Stephen Colbert recently. Even though it was really cool. It was a commercial failure.

The PowerGlove was

  • rated the 7th worst video game controller of all time
  • sold $88M US (failure)
  • japanese producer declared bankruptcy

It was so bad that people are still complaining about it today.

Bill Buxton – data design

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Filed Under: UI/UX Tagged With: addition nintendo, AGE team, Air Mouse Glove, American public, Bill Buxton, Bill Buxton Design, books guerrilla ux, Brenda Laurel, commercial failure, conference notes, consumer version, Context direct manipulation, Design Right, direct manipulation, erros clear link, friends kids, Game controller, Glove Ball, good constraint, great product, Guerilla Research, huge engineering, Interactive Technologies, japanese producer, Jeff Gothelf, Laurel Lean UX, Lead Experience Planner, Lean Principles, Michael Pachter Predicts, NASA technology, National Aeronautics and Space Administration, NoPwrGlv, Pachter Predicts Nintendo, Perspectives Business, Power Glove, Right Design, right direction, right problem, RJ Owen, Sony PlayStation, Sony PlayStation Move, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, spiritual successor, Stephen Colbert, Super Glove Ball, SXSW, SXSW Notes, SXSW2012, SXSWI, Technology Internet, The Power Glove, the South by Southwest, user experience, User Experience Research, video game controller, VPL data, Warfel Sketching User, wearable video game, worst video game, worst video game controller, xbox kinect

Demystifying the Future of the Web and Apps at #SXSW2012

March 12, 2012 By Jonathan Jeter Leave a Comment

Monday, March 12, 2012 at South by Southwest Interactive Conference in Austin, TX
by Paul Trani (Evangelist – Adobe Inc) #sxsw #devices #SXdevices

Demystifying Devices: Understanding the Future of the Web & Apps

Adobe Proto looks cool really awesome! Talking about the Adobe Creative Cloud. The creative cloud is Adobe’s way of syncing all of your Adobe products and apps to all your devices.

  • Since 2009, Mobile Internet Usage has doubled every year
  • iPads and iPhones make up more Web traffic than Macs
  • mobile Internet usage will surpass desktop Internet Usage by 2015

Mobile devices have come a long way since the first mobile phones came out for the masses more than 20 years ago.

Progressive Enhancement (UI) and Responsive Design (layout)

progressive enhancement only gives browsers/devices the features they can use

Media queries – find min/max width, orientation & min/max-resolution to decide what css to load

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Filed Under: Mobile Tagged With: Adobe Creative Cloud, Adobe products, Adobe Systems, Appcelerator Titanium Mobile, Apps Adobe Proto, attractive design, chromeless browser, conference notes, correct content, creative cloud, dependent multiple skill, desktop internet usage, different media queries, Evangelist - Adobe Inc, Expressive Web, FitVids UX Design, golden ratio, iCloud logo, Internet Usage, jquery mobile, jquery mobile theme, jQuery plugin, long way, macs mobile internet, media queries, mobile apps, mobile development, mobile device, mobile devices, mobile Internet, mobile internet usage, Mobile phone, Mobile phones, mobile site, Mobile Theme Roller, Mobile users, mobile web, multi-screen preview, multiple native apps, MVC approach, native app, Native App Development, native apps, native code, native hardware, native languages iOS, Native Mobile Apps, Objective C Android, Paul Trani, platform manufacturer, progressive enhancement, REAL hand sizes, responsive design, Same thing, screen size, Sencha Touch, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, Strengths Great integration, Technology Internet, tool requirement, Tools Masonry, user experience, UX Design, web app, Web traffic, Windows Mobile

Create More Value Than You Capture at #SXSW2012

March 12, 2012 By Jonathan Jeter Leave a Comment

Monday, March 12, 2012 at South by Southwest Interactive Conference, Austin, TX
by Tim O’Reilly (Founder, CEO – O’Reilly Media) and moderated by  #sxsw #values

What companies have done is stopped taking care of our clients and customers and thinking of themselves first, even when it goes against the good of their customers and clients.

It is important to understand that monetization comes later, but the really good things come from people having fun or providing a good

I wouldn’t say I’m a first rate capitalist. I have more than one billionaire come up to me and say, “It all started with one of your books!” And all I got out of it was $35. – Tim O’Reilly

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Filed Under: Technology Tagged With: Apple store, Austin Texas, better customer experience, bigger thing, commodity product, conference notes, current state, customer experience, Digital Revolution, Economy Investors, good companies, good thing, good things, hairy audacious goals, health providers credit, higher purpose, low skilled jobs, measurable economy, new economic transitions, new method, new model, new way, O'Reilly Media, overall healthcare plan, paradox open source, rate capitalist, Retail sales jobs, Same thing, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, SXSW, SXSW Notes, SXSW2012, SXSWI, Tim O'Reilly, value, venture capital, young innovator/entrepreneur

A Brief History of the Complete Redesign of Google at #SXSW2012

March 11, 2012 By Jonathan Jeter 2 Comments

Sunday, March 11 at South by Southwest Interactive Conference, Austin, TX
Google Panel Consisting of Evelyn Kim (Visual Designer for Maps), Jon Wiley (Lead Designer for Google Search), Michael Leggett (Design Lead, Google Apps & Gmail), Nicholas Jitkoff (User Experience Designer for Chrome), Chris Wiggins (Google Creative Lab)

The Evolution of Google Design

Google Kennedy Redesign of 2011

“So did Google just hire a bunch of designers recently, or were they all being kept in a cage all this time?” @tylerball

The process of this redesign is told in two stories. There is the story that you know about that happened in 2011, but most people don’t know the story of the redesign in 2007. 6 designers set out to express the Google brand that was consistent across all properties. It was called Kanna (Icelandic for “to explore, to examine”). Trying to find the balance between form and function, but mainly design and engineering. Looked at over 100 brand attributes that were narrowed down to 4 clusters.

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Filed Under: UI/UX Tagged With: a lot of isolated products, Austin Texas, big gmail changes, brand attributes, Chris Wiggins, clean rollout, Complete Redesign, conference notes, consolidated product toolbar, Creative Lab, Design Lead, design principles, design process, design specs, design tempreature, Eat Your Own Dog Food, flexible design, Google Apps, Google brand, Google Creative Lab, Google Design, Google font, Google Likes Data, Google projects, google search, google+ redesigns google, GoogleUX, HTML style guide, Kennedy gmail line, large visual changes, Larry Page, Last Day, Lead Designer, little design, little design bits, main thing, Michael Leggett, modern simple sparse, new design, NEW presentation method, old gmail window, Own Dog Food, real thing, Redesign Step, right direction, screen sizes, set 15, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, sprint design, static html prototype, Strawman Key difference, Strawman Larry Page, strawman process, strong central team, Style guide, SXSW, SXSW Notes, SXSW2012, table and asked CEO, Technology Internet, The Google, TX Google Panel, user experience, User Experience Designer, vibrant color organization, Visual Designer, Web Design, white commonalities

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