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The Right Tool for the Job: Native or Mobile Web? at #SXSW2012

March 13, 2012 By Jonathan Jeter Leave a Comment

Tuesday, March 13, 2012 at the South by Southwest Interactive Conference in Austin, Texas #sxsw #righttool
Panel discussion by Buzz Andersen (Dir of Mobile – Tumblr), Jacob Bijani (Prod Engineer – Tumblr), Majd Taby (Software Engineer – Facebook), Matthew Delaney (WebKit Engineer), and Tom Dale (Sr Software Engineer – Ember.js)

Apps are much easier to monetize than websites, because you can charge up front.

for Tumblr T-shirt Contest / 01 (Photo credit: albyantoniazzi)

The browser rendering engine does a lot of the heavy work that native developers have to contend with. The web browser is a highly evolved medium for content delivery and rich layout.

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Filed Under: Mobile Tagged With: app store, app store experience, Apple appstore app, bad way, big thing, Buzz Andersen, conference notes, content delivery, Facebook guy, Financial Times, Good examples, Great HTML5 Web, heavy work, highly evolved, hybrid approach, Jacob Bijani, Majd Taby, Matthew Delaney, Mobile browser, mobile strategy, mobile web, mobile web apps, native developers, native functionality, native vs, native/web hybrids, NY Times, Panel discussion, popular option, Prod Engineer, real convergence, rich layout, Right Tool, righttool, smart guys, Software Engineer, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, Sr Software Engineer, standards process, SXSW, SXSW Notes, SXSW2012, SXSWI, technical things, Technology Internet, The next big thing, the South by Southwest, Tom Dale, Tumblr engineer, Tumblr engineer guy, web access, web app, Web application, web application stuff, Web apps, Web browser, web clients, web developer, web developers, WebKit Engineer, Yellow Pages

Don’t Build a Power Glove: Talk to Your Users at #SXSW2012

March 12, 2012 By Jonathan Jeter Leave a Comment

Monday, March 12, 2012 at the South by Southwest Interactive Conference in Austin, TX
by RJ Owen (Lead Experience Planner – EffectiveUI)

PowerGlove - Everything Else is Child's Play.

The Power Glove was a video game controller made by Mattel in 1989. It was the first wearable video game controller. The glove had lots of buttons and options in addition

Nintendo released two games with the Power Glove, including Super Glove Ball.

Marketing for the PowerGlove focused on immersion in the game. PowerGlove has captured the mind of the American public. It was even on Stephen Colbert recently. Even though it was really cool. It was a commercial failure.

The PowerGlove was

  • rated the 7th worst video game controller of all time
  • sold $88M US (failure)
  • japanese producer declared bankruptcy

It was so bad that people are still complaining about it today.

Bill Buxton – data design

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Filed Under: UI/UX Tagged With: addition nintendo, AGE team, Air Mouse Glove, American public, Bill Buxton, Bill Buxton Design, books guerrilla ux, Brenda Laurel, commercial failure, conference notes, consumer version, Context direct manipulation, Design Right, direct manipulation, erros clear link, friends kids, Game controller, Glove Ball, good constraint, great product, Guerilla Research, huge engineering, Interactive Technologies, japanese producer, Jeff Gothelf, Laurel Lean UX, Lead Experience Planner, Lean Principles, Michael Pachter Predicts, NASA technology, National Aeronautics and Space Administration, NoPwrGlv, Pachter Predicts Nintendo, Perspectives Business, Power Glove, Right Design, right direction, right problem, RJ Owen, Sony PlayStation, Sony PlayStation Move, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, spiritual successor, Stephen Colbert, Super Glove Ball, SXSW, SXSW Notes, SXSW2012, SXSWI, Technology Internet, The Power Glove, the South by Southwest, user experience, User Experience Research, video game controller, VPL data, Warfel Sketching User, wearable video game, worst video game, worst video game controller, xbox kinect

Demystifying the Future of the Web and Apps at #SXSW2012

March 12, 2012 By Jonathan Jeter Leave a Comment

Monday, March 12, 2012 at South by Southwest Interactive Conference in Austin, TX
by Paul Trani (Evangelist – Adobe Inc) #sxsw #devices #SXdevices

Demystifying Devices: Understanding the Future of the Web & Apps

Adobe Proto looks cool really awesome! Talking about the Adobe Creative Cloud. The creative cloud is Adobe’s way of syncing all of your Adobe products and apps to all your devices.

  • Since 2009, Mobile Internet Usage has doubled every year
  • iPads and iPhones make up more Web traffic than Macs
  • mobile Internet usage will surpass desktop Internet Usage by 2015

Mobile devices have come a long way since the first mobile phones came out for the masses more than 20 years ago.

Progressive Enhancement (UI) and Responsive Design (layout)

progressive enhancement only gives browsers/devices the features they can use

Media queries – find min/max width, orientation & min/max-resolution to decide what css to load

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Filed Under: Mobile Tagged With: Adobe Creative Cloud, Adobe products, Adobe Systems, Appcelerator Titanium Mobile, Apps Adobe Proto, attractive design, chromeless browser, conference notes, correct content, creative cloud, dependent multiple skill, desktop internet usage, different media queries, Evangelist - Adobe Inc, Expressive Web, FitVids UX Design, golden ratio, iCloud logo, Internet Usage, jquery mobile, jquery mobile theme, jQuery plugin, long way, macs mobile internet, media queries, mobile apps, mobile development, mobile device, mobile devices, mobile Internet, mobile internet usage, Mobile phone, Mobile phones, mobile site, Mobile Theme Roller, Mobile users, mobile web, multi-screen preview, multiple native apps, MVC approach, native app, Native App Development, native apps, native code, native hardware, native languages iOS, Native Mobile Apps, Objective C Android, Paul Trani, platform manufacturer, progressive enhancement, REAL hand sizes, responsive design, Same thing, screen size, Sencha Touch, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, Strengths Great integration, Technology Internet, tool requirement, Tools Masonry, user experience, UX Design, web app, Web traffic, Windows Mobile

Own the Media. Or the Media Will Own You at #SXSW2012

March 12, 2012 By Jonathan Jeter 1 Comment

Monday, March 12, 2012 at South by Southwest Interactive Conference, Austin, Texas #sxsw #ownmedia
by Cristina Monteiro (Marketing Manager – Pepsico Brazil), Lucas Mello (CEO – Live AD), Mauro Silva (Creative Director – Live AD), and Ricardo Guerra (Head of Consumer Channels – Banco Itau)

 

Own Media Panel at South by SouthwestThree Types of Media in the New Digital World

 

  • Own Media
  • Paid Media
  • Earned Media

The Rise of Own Media

 

  • new digital technologies
  • impact of startup culture on brands
  • facebook fanpages, a new friendly environment for brands (you can now submit your brand work to the Facebook Gallery)

Nike

 

Nike+ FuelBand - Image by Getty Images via @daylife

Live AD Brasil did a campaign for Nike called the SP-RIO Challenge which featured runners running on relay teams for 600km.

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Filed Under: Internet Marketing Tagged With: actual product, animated storyboard, Banco Itau, brand personality, brand work, Brazilian product line, card market share, conference notes, Consumer Channels, Creative Director, Cristina Monteiro, customer experience, digital culture itaú, digital technologies impact, Director - Live AD, Earned Media, Facebook fan page, Facebook Gallery, Facebook Post, Facebook posts, fan page, First impressions, Head of Consumer Channels - Banco Itau, important channel, larger budget, limited-edition bbq flavor, Live AD, Lucas Mello, Marketing Manager, Mauro Silva, new campaign, New Digital World Own Media, new friendly environment, new running culture, Nike Live AD, nike+ fuelband, One year, online daily visitors, Own Media, Pepsico Brazil, Releases FuelBand API, Ricardo Guerra, runner influencers group, Social network, social networks, South by Southwest, South by Southwest Interactive, Southwest Interactive Conference, SP-RIO Challenge, startup culture, Successful campaign, SXSW, SXSW Music Hackathon, SXSW Notes, SXSW2012, SXSWI, Technology Internet, Twitter account, Twitter messages, unique brand, virtual 600k challenge, web site, World Own Media, worst summer picture

8 Design Lessons Learned from the Google Redesign

March 12, 2012 By Jonathan Jeter 1 Comment

After attending yesterday’s “A Brief History of the Complete Redesign of Google,” which gave an in-depth look at the process of the Google User Interface (UI) design and redesign over the year, at the South by Southwest Interactive 2012 Conference, I’ve been thinking a lot about how the redesign process at Google translates over to those of us who also have day jobs taking care of major website brands. A lot of the things that we complain about in our corporate work were discussed in the Google panel discussion, with examples of how they were overcome in this process.

The following things stood out to me as necessary for a complete Brand redesign to be successfully completed. Hopefully, none of the terms that the panel of Googlers used were proprietary or trademarked.

Read the rest of 8 Design Lessons Learned from the Google Redesign

  1. Executive Buy-In
  2. Take the Design Temperature
  3. Unique Concept Presentation
  4. Do the Initial Design in a Vacuum

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Filed Under: UI/UX Tagged With: account legacy items, account possible issues, Brand, brand design groups, Bullet-Proof Prototype, complete brand redesign, complete buy-in, Complete Redesign, conference notes, Creative Lab, Creative Lab team, current design, design changes, Design Lessons, design process, design snippets, design steps, design team, Design Temperature, design tests, Eat Your Own Dog Food, Eating your own dog food, executive buy-in, Food Every company, Google, Google Design, Google design team, Google panel, Google panel discussion, Google Presentations, Google Reader, impossible deadline, individual property owners, Initial Design, initial design research, initial requirements, initial stages, interactive 2012 conference, Kanna, Kennedy, main thing, major website brands, Many times, new design, niche product, online media, online media company, overall design, Own Dog Food, Panel discussion, product owners, real estate, redesign attempt, redesign process, Search engines, South by Southwest, South by Southwest Interactive, strong executive buy-in, Style guide, Technology Internet, Temperature Unique Concept, The Google, the South by Southwest, Unique Concept Presentation, User interface, Vacuum Ask, weight 11x17 paper

A Brief History of the Complete Redesign of Google at #SXSW2012

March 11, 2012 By Jonathan Jeter 2 Comments

Sunday, March 11 at South by Southwest Interactive Conference, Austin, TX
Google Panel Consisting of Evelyn Kim (Visual Designer for Maps), Jon Wiley (Lead Designer for Google Search), Michael Leggett (Design Lead, Google Apps & Gmail), Nicholas Jitkoff (User Experience Designer for Chrome), Chris Wiggins (Google Creative Lab)

The Evolution of Google Design

Google Kennedy Redesign of 2011

“So did Google just hire a bunch of designers recently, or were they all being kept in a cage all this time?” @tylerball

The process of this redesign is told in two stories. There is the story that you know about that happened in 2011, but most people don’t know the story of the redesign in 2007. 6 designers set out to express the Google brand that was consistent across all properties. It was called Kanna (Icelandic for “to explore, to examine”). Trying to find the balance between form and function, but mainly design and engineering. Looked at over 100 brand attributes that were narrowed down to 4 clusters.

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Filed Under: UI/UX Tagged With: a lot of isolated products, Austin Texas, big gmail changes, brand attributes, Chris Wiggins, clean rollout, Complete Redesign, conference notes, consolidated product toolbar, Creative Lab, Design Lead, design principles, design process, design specs, design tempreature, Eat Your Own Dog Food, flexible design, Google Apps, Google brand, Google Creative Lab, Google Design, Google font, Google Likes Data, Google projects, google search, google+ redesigns google, GoogleUX, HTML style guide, Kennedy gmail line, large visual changes, Larry Page, Last Day, Lead Designer, little design, little design bits, main thing, Michael Leggett, modern simple sparse, new design, NEW presentation method, old gmail window, Own Dog Food, real thing, Redesign Step, right direction, screen sizes, set 15, South by Southwest, South by Southwest Interactive, South by Southwest Interactive Conference, Southwest Interactive Conference, sprint design, static html prototype, Strawman Key difference, Strawman Larry Page, strawman process, strong central team, Style guide, SXSW, SXSW Notes, SXSW2012, table and asked CEO, Technology Internet, The Google, TX Google Panel, user experience, User Experience Designer, vibrant color organization, Visual Designer, Web Design, white commonalities

High On Line: Applying Psychology to Web Design at #SXSW2012

March 11, 2012 By Jonathan Jeter Leave a Comment

Sunday, March 11 2012 at South by Southwest, Austin, TX
by Jason Hreha, Behavior Designer+UX Advisor, Applied Psychologist, www.persuasive.ly, Co-founder of Dopamine, UX Advisor @ 500 Startups

Research from the StansfoJason Hreha - positive.lyrd Persuasive Tech Lab

D – dopamine

Why do we need a UX Design / Motivational framework?

  • Design with Intent Deck – 101 Patterns for Influencing Behaviour Through Design – decks
  • Mental Notes – ways to bring psychology to web design.
  • Influence: The Psycology of Persuation
  • Gamification – instead of thinking in a step by step way, it becomes a conglomeration of incentives, but what’s the point?

Why do these tactics work? What are we changing?

Model was created by BJ Fogg (leader of the Stanford Pers Lab) – Behavior Model

What causes behavior? (What needs to come together in order for behavior to occur?

3 things need to coincide for behavior to occur

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Filed Under: UI/UX Tagged With: Ability Factors, ability fuel, ability motivation trigger, Action CTA, Applied Psychologist, articles bj fogg, B. J. Fogg, Behavior Designer+UX Advisor, Behavior Model, Behaviour Through Design, Big buttons, BJ Fogg, brain, Complexity Curve, design project amount, Free Download, god picure, Great talk, great things, high ability, High On Line, huge order form, Intent Deck, Jason Hreha, little rewards, Mental Effort, Mental Notes, motivation match, motivation product, motivation score, Motivational framework, Off-site triggers, On-site triggers, Operant Conditioning Trigger, overall design, Persuation Gamification, Physical Effort, Physical Effort - Tried, positive feedback, Product design, Social Deviance, Social network, Social Sciences, South by Southwest, Stanford Pers, Stanford Pers Lab, Stansford Persuasive Tech, Stansford Persuasive Tech Lab, Startups Research, step way, SXSW, SXSW Notes, SXSW2012, Technology Internet, true pain point, true problem, UX Advisor, UX Design, Web Design

Killer App Design with Javascript and HTML 5

March 11, 2012 By Jonathan Jeter 1 Comment

HTML5 and Complex Web Apps

Web 2.0 vs HTML5 apps

Web 2.0

  • Dynamic content
  • Database driven
  • Social applications
  • Stupid name
  • “The Internet is more than lame dancing genies and hit counters!”

HTML5 Apps

  • Interactive content
  • Real-time
  • Task-oriented
  • Cool logo
  • “You can have a desktop experience in your browser”
  • Not trying to replicate a desktop software experience.

HTML5 – New Markup (separating functionality and presentation in the DOM with data-* attributes)

Amazing JavaScript APIs

Application Architecture

Lots of tools available that will allow for a more robust application development process.

  • Moving state to the client
  • Wep app Kool-Aid: MVC/MVVM, pub/sub and the module pattern
  • Your application as an API

Don’t do it alone

Toolkits, precompilers, boilerplates, and more

For the enterprise-y among you

Testing, IDEs and other developer tools

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Filed Under: Web Development Tagged With: AJAX, API Separating Presentation, App design, app kool-aid, Application programming interface, Aptana Cloud9 WebStorm, BahaviorJS UI Testing, battery life access, Boilerplate Lungo JS, Cascading Style Sheets, chat application, common programming concepts, Complex Web Apps, CSS, CSS selectors, desktop software experience, Device Access File, Document Object Model, Ember Enyo SproutCore, IxEdit Slide URL, JavaScript, javascript api, JavaScript APIs Application, javascript applications, JavaScript jasmine jsspec, JavaScript micro-frameworks, JavaScript MVC Knockout, JavaScript Renaissance, Killer App Design, mobile device, mobile devices, module pattern, multi-threaded javascript apps, multiple nested ajax, MVC Frameworks, Offline Storage Store, old school mvc, pre-compilers css kind, push technology, related mvvm patterns, robust application development, SASS Compass Frameworks, simple javascript api, single tcp socet, small local app, SXSW, SXSW2012, Technology Internet, twitter bootstrap javascript, Web 2.0, web app, Web app Kool-Aid, Web application, Web apps, Web Apps Web, web server, web sockets, Web Tookit, Web Tookit Pyjamas, Web workers, WebSocket, WebSockets Bi-directional communication, wep app kool-aid, Workers spawn background

Coming Soon – The New Google +1 Button

March 7, 2012 By Jonathan Jeter Leave a Comment

New Google +1 buttonThe Google+ Developers group announced today that the next update to the +1 button is strictly a UI change, with no functionality differences. I like the look of the clicked button, after you have activated it by using the plus one functionality.

However, the +1 button itself, not clicked, seems a little too camouflaged to me. It blends in with the surrounding area and doesn’t yell “click me!” like a good “call to action” button should. We talk a lot about the difference between what good design looks like and good design that actually gets user interaction, so I’m sure the good folks developing the Google+ button have tested the new design and found that the new design outperforms the old. They wouldn’t just change things to keep changing things, would they?

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Filed Under: Google+ (Google Plus) Tagged With: Button, clicked button, configuration tool, functionality differences, good design, good folks, Google, google +1 button, Google Plus, Google+ button, Google+ Developers group, Google+ posts, new button preview, new design, new look, preview version, Search engines, Technology Internet, The Google, UI change, user interaction, Vic Gundotra

Google Play – Android’s New Playground

March 7, 2012 By Jonathan Jeter Leave a Comment

Google Play - The New Android MarketI’m sure you’ve already heard, but the Android Market has been rebranded as Google Play. Google Play is the reincarnation of the Android Market, which has been growing by leaps and bounds over the last few months, as first music and then books and movies have been added. My only hesitation when the Market became Google Play on my phone was having to agree to the privacy policy once again, which, of course, is the new comprehensive Google privacy policy covering all properties and all accounts. If you think about it, shouldn’t it be called the Google sharing policy instead of privacy policy, since you are basically giving Google permission to share your information across every relationship that you have with them?

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Filed Under: Android Tagged With: 10-cent app sale, 25 cents, 25-cent app, 25-cent video rental, 99 cents, A Knight's Tale, ad space, All Eyez On Me, Android, android market, Android Market sales, app store, APPGENIX SOFTWARE SoundHound, Apple App Store, Apps, Apps Google Play, articles android market, Breaking and Entering, Business Calendar APPGENIX SOFTWARE, Business Partnership, Camera JFDP LABS, Camera ZOOM, Camera ZOOM FX, cent apps, comprehensive Google Privacy Policy, Dancing Saving Silverman, DEREK & THE DOMINOS, Ditches Android Market, DONNA SUMMER, DRIVE-BY TRUCKERS, Electronic Arts, ELECTRONIC ARTS INC, ELTON JOHN, Evil Blitz Trust, Exile On Main St, EXPLICIT Live Era, Extremely Loud & Incredibly Close, Flick Golf, FULL FAT, GAMELOFT Dead Space™, Ghost In the Shell, goo 2d boy, Good Luck Chuck, Goodbye Yellow Br, Google, Google permission, Google Play, Google Play sale, Google Privacy Policy, Google sharing policy, great deal, Here My Dear, Hoodwinked Too! Hood vs. Evil, Idiot Brother Breaking, JFDP Labs LTD, Jonathan Safran Foer, Law Abiding Citizen, Little Critter OCEANHOUSE, MARVIN GAYE, movie rentals, National Football League, new feature, NINE INCH NAILS, Now That's What I Call Music!, OCEANHOUSE MEDIA, OCEANHOUSE MEDIA INC., old android market, Opera DRIVE-BY TRUCKERS, Osmos HD HEMISPHERE, Pack Up The Plant, Paper Camera, Paper Camera JFDP LABS LTD, Paper Heart Trespass, Password Manager MSEVEN SOFTWARE LLC, Pocket League Story KAIROSOFT CO.LTD, privacy policy, PRO ENDOMONDO Flick, Rental shop, SHADOWGUN MADFINGER GAMES, SOUNDHOUND INC., Southern Rock Opera, Speed™ Hot Pursuit, Sprinkle MEDIOCRE Need, STEVIE WONDER, SwiftKey X Keyboard TOUCHTYPE LTD, Technology Internet, That's What I Call Music, THE ALLMAN BROTHERS BAND, the Android Market, The Evil Dead, The Google, The Month, TOM PETTY, TOUCHTYPE LTD Camera, US Federal Reserve, video rental, Will Never, World Health Organization, World of Goo, YOYO GAMES LTD, ZOOKEEPER DX TouchEdition, ZOOKEEPER DX TouchEdition KITERETSU INC.

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